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April 16, 2013
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Castanic Bust by YBourykina Castanic Bust by YBourykina
fan art of the castanic race from tera online, costume redesigned from one of the originals :)
another texturing exercise.
diffuse/alpha, spec/gloss, and i have a super rough normal map on there to keep the spec from acting up
1024x1024 and 3,509 tris
shots from marmoset :)

download for full size :D

Castanic/Tera (C) Bluehole Studio
Tools: 3dsMax, Zbrush 4R5, Headus UVLayout, TopoGun, 3dCoat. Photoshop, Marmoset
CGHub - [link] :P

wires and diffuse only shot
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:iconloreathan:
Loreathan Featured By Owner Aug 8, 2014  Hobbyist Digital Artist
beautifullllllllllllllll!!!!
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:iconybourykina:
YBourykina Featured By Owner Aug 8, 2014  Professional General Artist
thank you! :)
Reply
:iconxtgrimtx:
xtGRIMtx Featured By Owner Sep 6, 2013
all my avatars are from this race
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:iconshipain:
shipain Featured By Owner Aug 19, 2013
love the armor and character  design
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:iconstewart1386:
stewart1386 Featured By Owner Jul 30, 2013  Student Digital Artist
Texturing looks great.
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:iconybourykina:
YBourykina Featured By Owner Aug 17, 2013  Professional General Artist
thank you! :D
Reply
:iconmelchior01:
Melchior01 Featured By Owner May 31, 2013  Hobbyist Digital Artist
She looks.. Castanic :D
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:iconybourykina:
YBourykina Featured By Owner Jun 1, 2013  Professional General Artist
yay! XD
Reply
:iconcorderostorm:
CorderoStorm Featured By Owner May 30, 2013
really nice work! I especially like the metal parts.I'm just wondering where do you need zbrush in your workflow, if it's using just a diffuse map at the end? many people do it, but I don't really know why is that?
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:iconybourykina:
YBourykina Featured By Owner Jun 1, 2013  Professional General Artist
thank you! i use zbrush to make a rough sculpt and to bake maps from, i actually have a rough normal map on her to keep the specular from acting up too, but my sculpts are mainly for baking an AO, Skylight, and a matcap that i burnt into my sculpt so it acts like a vertex color :)
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