my new generic female base for personal projects. i tried out a new method of rendering for her by using ZBrush's BPR Filters, for more info on them check out the video on here: [link]
I really like the lines and sort of painterly effect (I'm guessing it's these BPR Filters you mentioned?) that the shading gives her. The general shapes are also quite pleasing.
thank you! i used the basic material 2 shader (which is pretty basic ) and the BPR helped more by adding some fresnel to the edges with a bit of tint to the over all sculpture ^^