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November 12, 2012
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804×1201
Sta.sh
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Comments: 17
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:iconybourykina:
my new generic female base for personal projects.
i tried out a new method of rendering for her by using ZBrush's BPR Filters, for more info on them check out the video on here: [link]

ZBrushCentral Sketchbook: [link]

also on polycount character's thread ^^ [link]
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:iconmburleigh8:
*mburleigh8 Nov 18, 2012  Hobbyist Digital Artist
Looks good so far.
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:iconybourykina:
*YBourykina Jan 19, 2013  Professional General Artist
thank you! :D
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:iconmburleigh8:
*mburleigh8 Jan 19, 2013  Hobbyist Digital Artist
your welcome
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:iconruchiip:
=RuchiiP Nov 13, 2012  Student Digital Artist
She's too beautiful just to be a generic female! Those lips <33
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:iconybourykina:
*YBourykina Nov 14, 2012  Professional General Artist
thank you! ^__^
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:iconruchiip:
=RuchiiP Nov 15, 2012  Student Digital Artist
No worries :D
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:iconredrupeethief:
Looking good! How are you achieving that "blue outline effect on the sharper edges? Is that a Zbrush feature?
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:iconybourykina:
*YBourykina Nov 12, 2012  Professional General Artist
thank you! yeah it's done through the render palette in the BPR Filters part, it lets me mess with the fresnel :D
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:iconx-ren-x:
I really like the lines and sort of painterly effect (I'm guessing it's these BPR Filters you mentioned?) that the shading gives her. The general shapes are also quite pleasing. :)
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:iconybourykina:
*YBourykina Nov 12, 2012  Professional General Artist
thank you! i used the basic material 2 shader (which is pretty basic :P) and the BPR helped more by adding some fresnel to the edges with a bit of tint to the over all sculpture ^^
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